godot: Unrecognised binary resource file error(s) with PBM files

Godot version: Archlinux 64b, Godot 3b1

Issue description: When used in TextureButtons Click Masks, Netpbm or PNM files give Unrecognised binary resource file error(s) and Condition err!=OK is true. Returned RES() messages in the debugger. Ans there is no choice but to use this format for creating click masks.

This can be just a result of not using the correct subformat, or corrupted files.

This is a repeated issue from downstream https://github.com/flossmanualsfr/escoria/issues/9 See also #14700 for a sum-up in and a minimal project example Theses errors are reported at least in HTML5 export.

About this issue

  • Original URL
  • State: closed
  • Created 7 years ago
  • Comments: 17 (5 by maintainers)

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Most upvoted comments

The best fix would probably be to add the ability to import images as images and deprecate bitmask/pbm

On Dec 28, 2017 11:17 AM, “Camille Bissuel” notifications@github.com wrote:

Thank you @Noshyaar https://github.com/noshyaar ! Do you mind to reopen also the siblings godotengine/godot-docs#909 https://github.com/godotengine/godot-docs/issues/909 and #14830 https://github.com/godotengine/godot/issues/14830 ? Cheers !

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