godot: Unrecognised binary resource file error(s) with PBM files
Godot version: Archlinux 64b, Godot 3b1
Issue description:
When used in TextureButtons Click Masks, Netpbm or PNM files give Unrecognised binary resource file error(s)
and Condition err!=OK is true. Returned RES()
messages in the debugger.
Ans there is no choice but to use this format for creating click masks.
This can be just a result of not using the correct subformat, or corrupted files.
This is a repeated issue from downstream https://github.com/flossmanualsfr/escoria/issues/9 See also #14700 for a sum-up in and a minimal project example Theses errors are reported at least in HTML5 export.
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 17 (5 by maintainers)
The best fix would probably be to add the ability to import images as images and deprecate bitmask/pbm
On Dec 28, 2017 11:17 AM, “Camille Bissuel” notifications@github.com wrote: