godot: The Rider option does not start Rider, but Custom does.

Godot version

4.1.beta2.mono

System information

Godot v4.1.beta2.mono - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sun Jun 4 18:26:12 UTC 2023 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 530.41.03) - Intel® Core™ i5-9300H CPU @ 2.40GHz (8 Threads)

Issue description

The Rider option does not start Rider, but Custom does. https://github.com/godotengine/godot/assets/52148221/26ffbaa6-0835-4b5e-98a3-cfa137ee7252 error: modules/mono/glue/runtime_interop.cpp:1325 - Error when trying to run code editor: JetBrains Rider. Exception message: 'Cannot start process because a file name has not been provided.'

Steps to reproduce

  1. External Editor select Rider and double click on the cs file.
  2. External Editor select Custom and double click on the cs file.

Minimal reproduction project

None

About this issue

  • Original URL
  • State: closed
  • Created a year ago
  • Comments: 16 (10 by maintainers)

Most upvoted comments

Yep, I understand that but my confusion comes from the fact that I shouldn’t need to use Custom as Rider is installed in /Applications which is the default path.

Even changing it to Custom didn’t work. I had to change it to: /Applications/Rider.app/Contents/MacOS/rider

And that did the trick. Might be nice to have a hint for us Mac users in that property maybe?