godot: The Rider option does not start Rider, but Custom does.
Godot version
4.1.beta2.mono
System information
Godot v4.1.beta2.mono - Manjaro Linux #1 SMP PREEMPT_DYNAMIC Sun Jun 4 18:26:12 UTC 2023 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (nvidia; 530.41.03) - Intel® Core™ i5-9300H CPU @ 2.40GHz (8 Threads)
Issue description
The Rider option does not start Rider, but Custom does.
https://github.com/godotengine/godot/assets/52148221/26ffbaa6-0835-4b5e-98a3-cfa137ee7252
error:
modules/mono/glue/runtime_interop.cpp:1325 - Error when trying to run code editor: JetBrains Rider. Exception message: 'Cannot start process because a file name has not been provided.'
Steps to reproduce
- External Editor select Rider and double click on the cs file.
- External Editor select Custom and double click on the cs file.
Minimal reproduction project
None
About this issue
- Original URL
- State: closed
- Created a year ago
- Comments: 16 (10 by maintainers)
Yep, I understand that but my confusion comes from the fact that I shouldn’t need to use Custom as Rider is installed in /Applications which is the default path.
Even changing it to Custom didn’t work. I had to change it to:
/Applications/Rider.app/Contents/MacOS/rider
And that did the trick. Might be nice to have a hint for us Mac users in that property maybe?