godot: Mono: Adding a autoload script outputs error in console "does not inherit a Node"

Godot version: 3.1 beta1

OS/device including version: Windows 10

Issue description: spits this error in the console when I add a script

 Script does not inherit a Node: res://Core/Game.cs
 editor/editor_autoload_settings.cpp:448 - Condition ' !info->node ' is true. Continuing..:

Steps to reproduce:

  1. Add a autoload script
  2. Look at error

Comments

Script still works, error is just spit out in console

ThumbCTRL.zip - just remove and readd the Core/Game.cs as an autoload script

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 15 (10 by maintainers)

Most upvoted comments

But honestly I don’t think there really is a fix for this. Any idea what you would expect to happen instead?

This is not fixed. It happens when you try to enable a plugin before building. After building you can enable it.

I got this error using the latest 3.2 rc3…