godot: Mono: Adding a autoload script outputs error in console "does not inherit a Node"
Godot version: 3.1 beta1
OS/device including version: Windows 10
Issue description: spits this error in the console when I add a script
Script does not inherit a Node: res://Core/Game.cs
editor/editor_autoload_settings.cpp:448 - Condition ' !info->node ' is true. Continuing..:
Steps to reproduce:
- Add a autoload script
- Look at error
Comments
Script still works, error is just spit out in console
ThumbCTRL.zip - just remove and readd the Core/Game.cs
as an autoload script
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 15 (10 by maintainers)
But honestly I don’t think there really is a fix for this. Any idea what you would expect to happen instead?
This is not fixed. It happens when you try to enable a plugin before building. After building you can enable it.
I got this error using the latest 3.2 rc3…