godot: Incremental build via Scons not working with MSVC
Godot version:
3.0.6-stable
OS/device including version:
Windows 10 1803 Python 3.6.4 pywin32 224 scons 3.0.4 Visual Studio 2015 14.0.25431.01 Update 3
Issue description:
Running the same scons build command does lengthy full build twice.
Steps to reproduce:
- Clone
3.0.6-stablefrom git repository - Setup build environment as above
- Run the following command line from
VS2015 x64 Native Tools Command Prompt
scons -j8 platform=windows tools=yes target=release_debug
Minimal reproduction project:
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 32 (16 by maintainers)
Commits related to this issue
- SCons: Make MD5-timestamp decider and implicit_cache debug-only As advised by @bdbaddog in #25403, those options reduce the certainty that all everything will be rebuilt as it should, so they are not... — committed to akien-mga/godot by akien-mga 5 years ago
- SCons: Make MD5-timestamp decider and implicit_cache debug-only As advised by @bdbaddog in #25403, those options reduce the certainty that all everything will be rebuilt as it should, so they are not... — committed to Amssat221/godot by akien-mga 5 years ago
…
If it starts happening again. Add --debug=explain --taskmastertrace=trace.log and post the output and the trace.log file