godot: Incremental build via Scons not working with MSVC

Godot version:

3.0.6-stable

OS/device including version:

Windows 10 1803 Python 3.6.4 pywin32 224 scons 3.0.4 Visual Studio 2015 14.0.25431.01 Update 3

Issue description:

Running the same scons build command does lengthy full build twice.

Steps to reproduce:

  • Clone 3.0.6-stable from git repository
  • Setup build environment as above
  • Run the following command line from VS2015 x64 Native Tools Command Prompt
scons -j8 platform=windows tools=yes target=release_debug

Minimal reproduction project:

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 32 (16 by maintainers)

Commits related to this issue

Most upvoted comments

Downgrading to scons 3.0.1 did fix the problem a while ago but only recently I noticed that it has come back to not doing incremental builds.

EDIT after 10 minutes: I am not very sure of what changes I made but incremental builds are occurring for me now. Strange.

If it starts happening again. Add --debug=explain --taskmastertrace=trace.log and post the output and the trace.log file