godot: Importing animations doesn't work correctly after recent changes
Godot version:
master / b003b7d84
OS/device including version: Manjaro Linux 17.1
Issue description: When I import animations from Collada, a few keyframes in each animation have wrong bone positions, making the character’s legs to bend in weird directions or even making them disappear.
If I roll back to 224d5371f revision, and reimport the animations the problem disappears while I can consistently reproduce the issue with b003b7d84 revision.
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 19 (19 by maintainers)
Commits related to this issue
- Fixed Basis -> Quat conversions, added a few safety checks. Fixes #19027. — committed to tagcup/godot by tagcup 6 years ago
- Fixed Basis -> Quat conversions, added a few safety checks. Fixes #19027. — committed to malcolmhoward/godot by tagcup 6 years ago
- Fixed Basis -> Quat conversions, added a few safety checks. Fixes #19027. — committed to malcolmhoward/godot by tagcup 6 years ago
Oh, I was able to reproduce it finally! It happens only in release_debug build and not in debug build.
Thanks, I’ll check it during the weekend