godot: Importing animations doesn't work correctly after recent changes

Godot version: master / b003b7d84

OS/device including version: Manjaro Linux 17.1

Issue description: When I import animations from Collada, a few keyframes in each animation have wrong bone positions, making the character’s legs to bend in weird directions or even making them disappear.

If I roll back to 224d5371f revision, and reimport the animations the problem disappears while I can consistently reproduce the issue with b003b7d84 revision.

About this issue

  • Original URL
  • State: closed
  • Created 6 years ago
  • Comments: 19 (19 by maintainers)

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Oh, I was able to reproduce it finally! It happens only in release_debug build and not in debug build.

Thanks, I’ll check it during the weekend