godot: Godot Editor crashes whenever I try and open or create a project using the compiled master branch.
Godot version
4.0 master commit: 8367152723ebb96b1c799a9c6c9ac1d85178f80a
System information
`-/osyhddddhyso/-` angle@Sager
.+yddddddddddddddddddy+. -----------
:yddddddddddddddddddddddddy: OS: Xubuntu 23.04 x86_64
-yddddddddddddddddddddhdddddddy- Kernel: 6.2.0-26-generic
odddddddddddyshdddddddh`dddd+ydddo Uptime: 2 hours, 14 mins
`yddddddhshdd- ydddddd+`ddh.:dddddy` Packages: 5713 (dpkg), 11 (brew), 21
sddddddy /d. :dddddd-:dy`-ddddddds Shell: bash 5.2.15
:ddddddds /+ .dddddd`yy`:ddddddddd: Resolution: 1920x1080
sdddddddd` . .-:/+ssdyodddddddddds DE: Xfce 4.18
ddddddddy `:ohddddddddd WM: Xfwm4
dddddddd. +dddddddd WM Theme: Default
sddddddy ydddddds Theme: Greybird [GTK2/3]
:dddddd+ .oddddddd: Icons: elementary-xfce-darker [GTK2/
sdddddo ./ydddddddds Terminal: xfce4-terminal
`yddddd. `:ohddddddddddy` Terminal Font: Monospace 12
oddddh/` `.:+shdddddddddddddo CPU: Intel i5-6500 (4) @ 3.600GHz
-ydddddhyssyhdddddddddddddddddy- GPU: NVIDIA GeForce GTX 1050 Ti
:yddddddddddddddddddddddddy: Memory: 6966MiB / 23975MiB
.+yddddddddddddddddddy+.
`-/osyhddddhyso/-`
Issue description
When I compile the latest version of Godot Engine, and then try to run it and open a 4.1 project, or even create a new project, it crashes silently, usually without any kind of error message. I’ve been having this problem for almost a week now, and it has persisted across me pulling master and recompiling several times. Only once did I manage to get any kind of error message:
Godot Engine v4.2.dev.custom_build.29c21e020 - https://godotengine.org
OpenGL API 3.3.0 NVIDIA 525.125.06 - Compatibility - Using Device: NVIDIA - NVIDIA GeForce GTX 1050 Ti
Project is missing: /home/angle/Documents/Programming/GodotEngine/Projects/4.0/Advanced Movement System Godot (AMSG) Template/project.godot
Editing project: /home/angle/Documents/Programming/GodotEngine/Projects/4.0/Omnicraft
Godot Engine v4.2.dev.custom_build.29c21e020 - https://godotengine.org
Vulkan API 1.3.224 - Forward+ - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1050 Ti
WARNING: Invalid pipelines cache header.
at: _load_pipeline_cache (drivers/vulkan/rendering_device_vulkan.cpp:9071)
Steps to reproduce
Compile the latest version of Godot from the master branch on a linux machine and then run it and try to create a new project.
Minimal reproduction project
N/A
About this issue
- Original URL
- State: closed
- Created a year ago
- Comments: 17 (4 by maintainers)
Okay, for that crash I think it was just due to the editor getting spammed with errors - I managed to fix those, and now the editor doesn’t crash. Still no idea for why my original problem is a thing, but I think it has as much to do with Netbeans as with Godot. So, this issue can probably be closed now. 😕
Going to see if I can figure out how to compile a dev build and use gdb to get a better debug message. See if that gets me anywhere. 😕