godot: [Godot 4 stable] Attempting to initialize the wrong RID
Godot version
v4.0.stable.official [92bee43ad]
System information
Debian 11
Issue description
When I open my project I have there errors in Output tab
Attempting to initialize the wrong RID
./core/templates/rid_owner.h:219 - Condition "!mem" is true.
Attempting to use an uninitialized RID
drivers/gles3/storage/texture_storage.cpp:1144 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1048 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1060 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1074 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1093 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1085 - Condition "!texture" is true.
drivers/gles3/storage/texture_storage.cpp:1060 - Condition "!texture" is true.
The project work as usual so far. No infos about what cause it.
Steps to reproduce
See before
Minimal reproduction project
na
About this issue
- Original URL
- State: closed
- Created a year ago
- Reactions: 2
- Comments: 17 (9 by maintainers)
Same issue here after opening a project. Godot 4, Windows 10.
Initializing already initialized RID ./core/templates/rid_owner.h:219 - Condition “!mem” is true. drivers/gles3/storage/texture_storage.cpp:1146 - Condition “!texture” is true.
Closing per the above comments. We need a minimal reproduction project and reproduction steps before this can be tracked on GitHub.
If you can’t provide any information on what cause it it’s not going to help anyone, and when I say “what do you expect” I don’t mean “expect from us”, it means “what do you think we could do with it” I’m sorry for any language barrier