godot: [Godot 4 stable] Attempting to initialize the wrong RID

Godot version

v4.0.stable.official [92bee43ad]

System information

Debian 11

Issue description

When I open my project I have there errors in Output tab


  Attempting to initialize the wrong RID
  ./core/templates/rid_owner.h:219 - Condition "!mem" is true.
  Attempting to use an uninitialized RID
  drivers/gles3/storage/texture_storage.cpp:1144 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1048 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1060 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1074 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1093 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1085 - Condition "!texture" is true.
  drivers/gles3/storage/texture_storage.cpp:1060 - Condition "!texture" is true.

The project work as usual so far. No infos about what cause it.

Steps to reproduce

See before

Minimal reproduction project

na

About this issue

  • Original URL
  • State: closed
  • Created a year ago
  • Reactions: 2
  • Comments: 17 (9 by maintainers)

Most upvoted comments

Same issue here after opening a project. Godot 4, Windows 10.

Initializing already initialized RID ./core/templates/rid_owner.h:219 - Condition “!mem” is true. drivers/gles3/storage/texture_storage.cpp:1146 - Condition “!texture” is true.

Closing per the above comments. We need a minimal reproduction project and reproduction steps before this can be tracked on GitHub.

If you can’t provide any information on what cause it it’s not going to help anyone, and when I say “what do you expect” I don’t mean “expect from us”, it means “what do you think we could do with it” I’m sorry for any language barrier