godot: glBufferData causing lag in GLES3
Godot version: 3.0 to 3.2
OS/device including version: Windows 10 1909 Radeon VII - Adrenalin 20.1.1
Issue description: GLES3 projects running on a Radeon VII experience infinitely increasing memory usage that eventually resets upon OpenGL garbage collection and causes a lag spike. Does not occur in the editor.
The issue arises from glBufferData calls in three key locations:
RasterizerCanvasGLES3::reset_canvas, line 2002
RasterizerSceneGLES3::_setup_environment, lines 2696 and 2704

About this issue
- Original URL
- State: closed
- Created 4 years ago
- Comments: 19 (19 by maintainers)
Could also be the case. I’ll do some additional testing when I’m able.