godot-git-plugin: Does not have libary for the current platform (PCRE)

OS: Ubuntu 20.04 LTS

Unable to load addon script from path: 'res://addons/godot-git-plugin-v1.2.2/godot-git-plugin/git_api.gdns'. This might be due to a code error in that script.
Disabling the addon at 'res://addons/godot-git-plugin-v1.2.2/godot-git-plugin/plugin.cfg' to prevent further errors.
 GDScript language server started ---
  does not have a library for the current platform.
 Failed to get modified time for: res://addons/godot-git-plugin/git_api.gdnlib.
  does not have a library for the current platform.
 core/project_settings.cpp:209 - Property not found: editor_plugins/enabled

About this issue

  • Original URL
  • State: closed
  • Created 3 years ago
  • Comments: 16 (10 by maintainers)

Most upvoted comments

The Godot 3.5 beta1 is now live. And along with it, we released a v2.0.0 of this plugin which should fix this issue.

Thanks for confirming. I am marking this as a bug. The fix should be simple because this is now identified as a regression due to missing an option in our compilation flags.

@View-my-Git-Lab-krafi This issue is unrelated to the Godot Git plugin.

While v2.x fixes this issue, the fix was backported to v1.x as well. The new v1.2.3 should not show any PCRE undefined symbol errors.

@PixsaOJ Godot 3.4 should be working with v1.2.1. The behaviour you see that the VCS needs to be initialized every time you open the project in Godot is actually the correct behaviour from this plugin and has been the behaviour in all v1.x.

However, we have built a way to fix that in the upcoming v2 with https://github.com/godotengine/godot/pull/53900 and #84 along with new features including network-related ones.