godot: Game crashes without error during play
Godot version: 3.1 (March 13, 2019) and 3.0.6
OS/device including version: Windows 10 x64 GeForce GTX 770/PCIe/SSE2
Issue description:
The game crashes after a while. The game window will freeze and then close, giving the error:
drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054
Video: imgur
Steps to reproduce:
- Launch the game
- Play until the error appears
Minimal reproduction project: Godot Match 3 Part 30.zip Original project -> Godot Match 3 Part 30
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Reactions: 2
- Comments: 56 (29 by maintainers)
drivers/unix/net_socket_posix.cpp:190 - Socket error: 10054
just means that the debugger’s connection was severed, because the game crashed. It’s not the relevant part of whatever problem each of you are experiencing, and it shouldn’t be reported as a bug.Only after shutting down and restarting Windows, Godot stopped crashing when I started to run my project.
This crashing behavior and error cost me way too much time though. I did not consider restart earlier, because I had no problem with Windows or other Window applications while the issue was present. I also had no problem working within the Godot editor while the crashing was occurring, as it only crashed the window in which I tried to run my project. Restarting Godot itself did not help.
After trying to run another Godot project which I did not touch that day with the same crash and error was it clear that I had to restart my system.
Even if this is not a Godot bug, the error message (as it is so often) could be a lot more informative about what is going on and how to solve the issue.
To all others coming here: As @akien-mga has pointed out, this is not an error. It means Godot Crashed Abruptly, there are numerous causes for this. The best way I have found to figure out what is going wrong is to step by step debug your game using a breakpoint via the “F9” key, it is painful but in the end you will find the source of the problem.
@qarmin Yes. Finally, the problem was found and now everything works as it should.
bug fix for “find_adjacent_pieces”:
bug fixes for “match_all_in_column” and “match_all_in_row” are similar.
After testing, I don’t see any Godot issue(but maybe this works good only on my Linux machine). Game crashes after playing 3~5 min, but it happens because there is stack overflow because function
match_all_in_column
execute functionfind_adjacent_pieces
which executematch_all_in_column
etc.@Toshiwoz To read the output from a project exported in release mode on Windows, you can enable file logging. Open the editor, go to the Project Settings then check Logging > File Logging > Enable File Logging. The log will be written to
user://logs/log.txt
, which can be found in the “user data” directory.It is a bug, only I’m not sure it’s in Godot. Could be something with Windows.