godot: export doesn't work with enums from another script/class
neither of the following work, where g is set to autoload
export var type = g.BMW
export(g.Type) var type = g.BMW
gives error:
built-in:7 - Parse Error: invalid index 'BMW' in constant expression
modules/gdscript/gdscript.cpp:583 - Method/Function Failed, returning: ERR_PARSE_ERROR
this works tho’:
var type = g.BMW
See attached project godot-dbg.zip
edit although it seems that if you close&reopen the project (possibly the scene, didn’t try that one) the error disappears so you might have to recreate from scratch the simple project I attached.
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Reactions: 4
- Comments: 17 (10 by maintainers)
Commits related to this issue
- Fix enums coming from other classes without preload Fix #19704, fix #26001 — committed to bojidar-bg/godot by bojidar-bg 5 years ago
This also seems to happen with built-in enums.
export (Tween.TransitionType) var transition_type := Tween.TRANS_CUBICgives me the error
invalid index 'TransitionType' in constant expressionThe fix was included in 3.1 beta 3, but the bug is indeed still reproducible in the current master branch (5fa5678).