godot: Crash, if any variable have reference to delete node
Godot version: 3.0.6 - 3.1a3
OS/device including version: Windows 10 x64
Issue description: App is freez and crash, if any variable have reference to delete node.
Steps to reproduce:
var n
func _ready():
n = Node.new()
add_child(n)
n.queue_free() # crash
# n = null # no crash
Run project - and in editor go to remote debug and select Node with this var.
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 24 (12 by maintainers)
I guess, editor not validate reference and try get non exist object.