godot: CPUParticles2D renders wrong with GLES2 on iOS if scene uses NinePatchRect, Panel, Button or ProgressBar
Godot version: Godot 3.1.1-stable official Godot 3.1.2-alpha 8f3fea2058 Godot 3.2-alpha 48d3458f74
OS/device including version: iPad 6th gen / 12.3.1
Issue description: CPUParticles2D renders wrongly when scene has NinePatchRect on GLES2. Here is a table to show if it renders correctly.
CPUParticles2D | GLES2 | GLES3 |
---|---|---|
with NinePatchRect | X | O |
without NinePatchRect | O | O |
on GLES3
on GLES2
Steps to reproduce:
- Add
NinePatchRect
andCPUParticles2D
- run in on iOS device.
Minimal reproduction project: test particle.zip
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 18 (18 by maintainers)
@clayjohn yeah. that made it work. I just read the description of this option.