godot: CPUParticles2D renders wrong with GLES2 on iOS if scene uses NinePatchRect, Panel, Button or ProgressBar

Godot version: Godot 3.1.1-stable official Godot 3.1.2-alpha 8f3fea2058 Godot 3.2-alpha 48d3458f74

OS/device including version: iPad 6th gen / 12.3.1

Issue description: CPUParticles2D renders wrongly when scene has NinePatchRect on GLES2. Here is a table to show if it renders correctly.

CPUParticles2D GLES2 GLES3
with NinePatchRect X O
without NinePatchRect O O

IMG_0002 on GLES3

IMG_0003 on GLES2

Steps to reproduce:

  1. Add NinePatchRect and CPUParticles2D
  2. run in on iOS device.

Minimal reproduction project: test particle.zip

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 18 (18 by maintainers)

Most upvoted comments

@clayjohn yeah. that made it work. I just read the description of this option.

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