godot: Can't see Inspector panel to the full extent when AnimatedSprite2D node is selected

Godot version

4.1.1-stable_linux.x86_64

System information

Godot v4.1.1.stable - Ubuntu 22.04.1 LTS 22.04 - Vulkan (Forward+) - integrated Intel® UHD Graphics (CML GT2) () - Intel® Core™ i5-10210U CPU @ 1.60GHz (8 Threads)

Issue description

Cannot see the Inspector window to the full extent when AnimatedSprite2D node is selected. Not possible to change properties in the Inspector panel due to it. My resolution is 2160x1440 pixels (572x381 millimeters)

image

Steps to reproduce

Select AnimationsSprite2D node on a machine with the same resolution and system.

Minimal reproduction project

N/A

About this issue

  • Original URL
  • State: open
  • Created a year ago
  • Comments: 15 (10 by maintainers)

Most upvoted comments

From the screenshot, I guess it’s the bottom panel (Output, Debugger, …, SpriteFrames, and the version number) pushing Inspector off to the right.

I think we should try replacing the box container with flow container. See:

It won’t look clear with a FlowContainer. This is not a toolbar, it’s effectively a tab bar. So the overflow should be handled the same way.

That said, despite being on a 1440p screen, you’re using a very high UI scale, effectively making it a very low resolution. We support low resolutions on the best effort basis.

Can confirm that behavior, unsure how to fix that though, could make the tabs be scrolled somehow, but there might be a smallest reasonable size for the editor

Edit: the tabs in that use HBoxContainer which does not allow scrolling or similar, so would be a bit complicated to work this out

Then that sounds like either an OS related bug, are you using X11 or Wayland or some other compositor for your interface

Could be ubuntu specific but haven’t seen any other reports like it, so possibly something going on with your hardware or OS