godot: Can't create framebuffer for vd on old Intel GPU

I created a new project in Godot, and when it was opened, the 3D view was looking weird and this error was shown at the bottom of the editor: drivers/gles2/rasterizer_gles2.cpp:3972 - Can't create framebuffer for vd

Here is a screenshot:

godoterror

About this issue

  • Original URL
  • State: closed
  • Created 9 years ago
  • Comments: 32 (27 by maintainers)

Most upvoted comments

The design of Godot that makes all games require all its features is the showstopper for adoption.

It is not to bring down Godot, but to make it more flexible. Ren’Py is awesome, but it would be more awesome to be able to extend it’s narrative features with puzzles and mini games. Also, we are looking for game engine to build educational lessons and while Ren’Py has the lowest entry barrier, it needs to be expanded.

Anyway, if Godot could be flexible enough to detect what capabilities are needed for compiled game, that could be a huge win over other frameworks, especially on small platforms like Raspberry PI or maybe even Arduino.