godot: Can not change IME on Ubuntu 16.04
Operating system or device - Godot version: Ubuntu 16.04, master head (c93c2a6be8ad0abbfd5cae4831ff2ce2200ae6f6)
Issue description (what happened, and what was expected): I got error when run editor or game.
Error setting locale modifiers
comes from https://github.com/godotengine/godot/blob/master/platform/x11/os_x11.cpp#L118-L121
About this issue
- Original URL
- State: closed
- Created 8 years ago
- Comments: 15 (15 by maintainers)
Commits related to this issue
- Workaround for IME on Linux(fixes #29 #7106): Workaround for supporting input method frameworks like SCIM, IBus, Fcitx, etc. The locale is set when the application starts. Workaroun... — committed to sowfelicity/godot by sowfelicity 7 years ago
- Workaround for IME and echo events on Linux (fixes #29 #7106 #9381): Check each event in the queue to send echo event even if IME is activated. — committed to sowfelicity/godot by sowfelicity 7 years ago
itโs fixed by 41029eb. now I can type Korean in script editor. ๐