godot: AudioDriverWASAPI error while using editor if another application is using exclusive mode

Godot version: 3.0.3 RC1

OS/device including version: Windows 10, not related to video, apparently.

Issue description: I have used the editor for a while and never got this error before, I haven’t even used the audio features, yet this error message seems to be related to the audio:

ERROR: AudioDriverWASAPI::thread_func: WASAPI: GetCurrentPadding error
   At: drivers\wasapi\audio_driver_wasapi.cpp:533

Steps to reproduce: Unkown

Minimal reproduction project: unkonwn

About this issue

  • Original URL
  • State: open
  • Created 6 years ago
  • Comments: 19 (14 by maintainers)

Most upvoted comments

I guess we could try to improve the error message, but we can’t prevent thirdparty apps from abusing the audio driver 😃

@marcelofg55 Would there be an easy way to catch this source of error and print an understandable error? Like “The WASAPI audio interface could not be initialized, due to the soundcard being used by another application in exclusive mode.”

It may happen also with any other program that takes full control of the sound card. What I did was to remove the exclusive control of the program over the audio card… I don’t remember where the setting is, there, in the image, try by unchecking “Allow applications to take exclusive control of this device”. imagen