glfw: GLFW_TRANSPARENT_FRAMEBUFFER, laptop, incompatible with the real GPU (only the integrated graphic works)
Hello, I could try your new option “GLFW_TRANSPARENT_FRAMEBUFFER” and I find it very interesting.
glfwWindowHint (GLFW_DEPTH_BITS, 16);
glfwWindowHint (GLFW_TRANSPARENT_FRAMEBUFFER, GLFW_TRUE);
However I use a laptop, and this option is only valid with my “integrated” graphics processor, not my Nvidia Geforce GPU … Do you think you can, in the future, make this transparency option compatible with the real GPU? Yours truly.
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 16 (1 by maintainers)
Hello! Looks like this is happening again.
does not work (window thinks that it has transparent framebuffer, but it is not) with NVIDIA drivers >= 526 on my laptop, but it works fine with older drivers or with integrated GPU. (I have
NVIDIA GeForce RTX 3070 Laptop GPU/PCIe/SSE2discrete GPU).Is there any workaround, or I should just wait for NVIDIA to fix that? Thanks!