cloud-game: Can't start any game
I got some error when starting the server and can’t start any game on localhost:8000.
2019/09/10 10:30:56 Listening at port: localhost:8000
2019/09/10 10:30:56 Running as worker
2019/09/10 10:30:56 Warn: Failed to create client: dialing: google: could not find default credentials. See https://developers.google.com/accounts/docs/application-default-credentials for more information.
2019/09/10 10:30:56 Listening at port: localhost: 9000
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2019/09/10 10:31:04 === StartClient ===
2019/09/10 10:31:04 Start peerconnection 1b9e405b-1c5f-4e67-84a8-26d76d84d7de
2019/09/10 10:31:04 Error: Cannot create new webrtc session mDNS: failed to join multicast group
2019/09/10 10:31:04 Overlord: Received sdp request from a worker
2019/09/10 10:31:04 Overlord: Sending back sdp to browser
Connected
About this issue
- Original URL
- State: closed
- Created 5 years ago
- Comments: 19 (9 by maintainers)
It’s kinda easy. The hardest part is to find proper C libs and link it right to avoid segfaults. I’ll PR a quick guide in the readme.
Not really seamless. For that, I just did a quick comparison with go-nanoarch (opengl) and there is no latency whatsoever for NES, SNES, PSX cores. Regarding cloud-game, there is no latency only when I run NES core and 2-3 sec overhead othervice. Maybe there is an additional slowdown in the rendering / encoding compared to nanoarch. Anyway, maybe I’ll re-check it later on a desktop pc and open a different issue. (: