MangoHud: I can't get it to work on TF2

Hi. Mangohud is working using DXVK or Vulkan nativelly, but I can’t make this work with TF2 (OpenGL).

This is the TF2 run setup: MANGOHUD_DLSYM=1 mangohud gamemoderun %command%

The hud does not appear as I also do not receive any error messages. Thanks in advance! 👍

PS: I using OpenSUSE Tumbleweed.

About this issue

  • Original URL
  • State: closed
  • Created 4 years ago
  • Comments: 22 (5 by maintainers)

Most upvoted comments

Might be fixed in develop branch, re-open if still an issue