quickstart-unity: AuthError.Failure: Firebase.FirebaseException: An internal error has occurred. [ 7: ]

Please fill in the following fields:

Unity editor version: 2019.2.5f1 Firebase Unity SDK version: 6.5.0 Firebase plugins in use (Auth, Database, etc.): Auth Additional SDKs you are using (Facebook, AdMob, etc.): None Platform you are using the Unity editor on (Mac, Windows, or Linux): Currently Mac. Platform you are targeting (iOS, Android, and/or desktop): Android

Please describe the issue here:

Trying to take build for our app in 32 bit as well as 64 bit architecture. Its showing an error like the one given below, when I try to do any firebase auth tasks such as signing in a user via email and password. In the earlier firebase sdk version we are getting the error in the link (https://github.com/firebase/quickstart-unity/issues/466) for the 64 bit architecture. where as the 32 bit architecture was working fine. After adding the latest firebase sdk 6.5.0 we are not getting it working correctly even for the 32 bit architecture. (Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.) Download the quick start unity project. Add latest firebase sdk 6.5.0 and do a force resolve using the google play resolver and take the build by enabling both 32 bit and 64 bit architecture. You will get an error like this:

09-16 15:37:19.337  9978 10022 I Unity   : Attempting to sign in as xxxxxxxxxx@gmail.com...
09-16 15:37:19.337  9978 10022 I Unity   : Firebase.Sample.Auth.UIHandler:SigninWithEmailAsync()
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.Events.UnityAction:Invoke()
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.Events.UnityEvent:Invoke()
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
09-16 15:37:19.337  9978 10022 I Unity   : UnityEngine.EventSystems.StandaloneInputModule:Process()
09-16 15:37:19.337  9978 10022 I Unity   :  
09-16 15:37:19.337  9978 10022 I Unity   : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
09-16 15:37:19.337  9978 10022 I Unity   : 
09-16 15:37:19.478  9978 10022 I Unity   : Sign-in encounted an error.
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.Sample.Auth.UIHandler:LogTaskCompletion(Task, String)
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.Sample.Auth.UIHandler:HandleSignInWithUser(Task`1)
09-16 15:37:19.478  9978 10022 I Unity   : System.Action`1:Invoke(T)
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.Extensions.<ContinueWithOnMainThread>c__AnonStorey9:<>m__0()
09-16 15:37:19.478  9978 10022 I Unity   : System.Func`1:Invoke()
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.<RunAsync>c__AnonStorey1`1:<>m__0()
09-16 15:37:19.478  9978 10022 I Unity   : System.Action:Invoke()
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.ExceptionAggregator:Wrap(Action)
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.Dispatcher:PollJobs()
09-16 15:37:19.478  9978 10022 I Unity   : Firebase.Platform.FirebaseHandler:Update()
09-16 15:37:19.478  9978 10022 I Unity   :  
09-16 15:37:19.478  9978 10022 I Unity   : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
09-16 15:37:19.478  9978 10022 I Unity   : 
09-16 15:37:19.510  9978 10022 I Unity   : AuthError.Failure: Firebase.FirebaseException: An internal error has occurred. [ 7: ]
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.Sample.Auth.UIHandler:LogTaskCompletion(Task, String)
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.Sample.Auth.UIHandler:HandleSignInWithUser(Task`1)
09-16 15:37:19.510  9978 10022 I Unity   : System.Action`1:Invoke(T)
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.Extensions.<ContinueWithOnMainThread>c__AnonStorey9:<>m__0()
09-16 15:37:19.510  9978 10022 I Unity   : System.Func`1:Invoke()
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.<RunAsync>c__AnonStorey1`1:<>m__0()
09-16 15:37:19.510  9978 10022 I Unity   : System.Action:Invoke()
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.ExceptionAggregator:Wrap(Action)
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.Dispatcher:PollJobs()
09-16 15:37:19.510  9978 10022 I Unity   : Firebase.Platform.FirebaseHandler:Update()
09-16 15:37:19.510  9978 10022 I Unity   :  
09-16 15:37:19.510  9978 10022 I Unity   : (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
09-16 15:37:19.510  9978 10022 I Unity   : 

Please answer the following, if applicable:

Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Yes

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 31 (3 by maintainers)

Most upvoted comments

Nvm, it did not.