firebase-ios-sdk: Xcode15 Beta1: Firebase iOS SDK: Unable to process Info.plist during build process
Description
Environment
- Xcode version: Xcode15 Beta1
- Firebase Component: Crashlytics
- Installation method: Swift Package Manager (SPM)
- Firebase SDK version: 10.4.0
Problem
During the build process of my iOS application, I encountered an error related to processing the Info.plist file.
Here is the error message:
error: Info.plist Error Unable to process Info.plist at path /Users/...../Info.plist This could be a timing issue, make sure the Firebase run script build phase is the last build phase and no other scripts have moved RakutenIchiba.app from the location Xcode generated it. You can also add '$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)' as an "Input Files" dependency for your Firebase run script build phase.
Reproducing the issue
Steps to Reproduce
- [Add the steps you take to reproduce the issue. This could be setting up a new project, adding Firebase via SPM, adding a Run Script phase, etc.]
What I’ve tried
- I’ve checked the order of Build Phases to make sure the Run Script phase for Firebase is the last phase.
- I’ve verified the location and reference of the
Info.plistfile. - I’ve cleaned the project and cleared the derived data.
- [Add any other troubleshooting steps you’ve tried.]
Despite these attempts, the issue persists. Any guidance or suggestions to resolve this would be appreciated.
Thank you.
Firebase SDK Version
10.4.0
Xcode Version
15.0 Beta1
Installation Method
Swift Package Manager
Firebase Product(s)
Crashlytics
Targeted Platforms
iOS
Relevant Log Output
No response
If using Swift Package Manager, the project’s Package.resolved
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If using CocoaPods, the project’s Podfile.lock
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About this issue
- Original URL
- State: closed
- Created a year ago
- Reactions: 1
- Comments: 35 (12 by maintainers)
When supplying the input files to the run phase as per the documentation, Xcode 15 Beta 1 produces the error:
Xcode seems to use what you put in the input files to determine the build order. When I move the input files into the script itself, the error goes away but the above problem mentioned in this GitHub issue appears together with the warning:
What seems to be happening is that both the Info.plist and dSYM file are first put in place after a successful build. The files are not there after a clean build producing the error but they first appear when building with the Crashlytics script commented out. This would mean that the script will always be one build behind and, in case of a clean build, will not not have either of the files available.
I’ve found the setting that’s causing the issue:
In Xcode 15, it looks like
User Script Sandboxingis set toYESby default (it was set toNOby default in Xcode 14).To workaround this issue, you can manually set it to
NO:When I set it to NO, my
runscript succeeds.I want to figure out if there’s a way to set certain files as being accessibly by the Run Script.
@pavm035 sorry for the delay. That warning is unrelated, but you should just be able to update your project settings based on the warning and it will go away 👍
@srclima if you’re running into issues, you may check out this related issue that we need Apple’s help to fix: https://github.com/firebase/firebase-ios-sdk/issues/11471
Closing this for now. For issues related to Xcode 15 that aren’t plist related, feel free to check out the above issue or open a new one.
@pavm035 and others, I’ve uploaded a new build of upload-symbols to resolve these issues https://github.com/firebase/firebase-ios-sdk/pull/11463. Can you please try the new version of
upload-symbolsand see if it resolves your issues?This version should
User Script Sandboxing. You will need to update yourInput FilesorInput File Listsin your Run ScriptRequired Input Files:
For more information, see the PR description for https://github.com/firebase/firebase-ios-sdk/pull/11463
@samedson Here is the package settings
I have the same error message too.
In my case the Xcode 15 doesn’t copy the Info.plist to
/Users/...../aka/Users/{username}/Library/Developer/Xcode/DerivedData/{Scheme-...}/Build/Products/{...}-iphoneos/{App Name}.app/Info.plist.Workaround by copying the Info.plist to the build folder
/Users/...../{App Name}.app/& rebuild.