exokit: Steam + Oculus broken in VR - Only first frame rendered

Repro node . -x webvr https://possible-bench.glitch.me/ aframe master from november.

Probably requires an openvr lib update - @modulesio

Will look at this tomorrow.

About this issue

  • Original URL
  • State: closed
  • Created 5 years ago
  • Comments: 17 (17 by maintainers)

Most upvoted comments

I would try glGetError() to see if something is erroring.

Any GL call can be intercepted here: https://github.com/webmixedreality/exokit/blob/0069e1e774b8415a4c2cc4f7bd6ff375728ba57d/src/core.js#L2001

And if you gl.getError() you can find out which one, and which stack, actually errors, if it’s user code. If it’s not user code it could be something in the libopenvr binding (some different framebuffer post-update or such).

On Mon, Jan 14, 2019 at 7:33 PM Shane Harris notifications@github.com wrote:

Cpu usage is nornal. Node does not hang it continues to run, yes it looks like a failure to blit

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