react-native-fcm: Build error on Android (com.android.ide.common.process.ProcessException: Failed to execute aapt)
Hello,
I am trying to setup the push notification using the firebase on android and I am getting the following error when running the build .I am exactly following the instructions that were mentioned in the README document.
C:\Users\rraghuram64gmail.com\Desktop\App_Dev\push\android\app\build\intermediates\manifests\full\debug\AndroidManifest.xml:57:31-47: AAPT: No resource found that matches the given name (at 'resource' with value '@mipmap/ic_notif').
C:\Users\rraghuram64gmail.com\Desktop\App_Dev\push\android\app\build\intermediates\manifests\full\debug\AndroidManifest.xml:55: error: Error: No resource found that matches the given name (at 'resource' with value '@mipmap/ic_notif').
:app:processDebugResources FAILED
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processDebugResources'.
> com.android.ide.common.process.ProcessException: Failed to execute aapt
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
BUILD FAILED
Total time: 19.1 secs
Could not install the app on the device, read the error above for details.
Make sure you have an Android emulator running or a device connected and have
set up your Android development environment:
https://facebook.github.io/react-native/docs/getting-started.html
I am using React-native version 0.53
Here is the gradle file
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "../../node_modules/react-native/react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // whether to disable dev mode in custom build variants (by default only disabled in release)
* // for example: to disable dev mode in the staging build type (if configured)
* devDisabledInStaging: true,
* // The configuration property can be in the following formats
* // 'devDisabledIn${productFlavor}${buildType}'
* // 'devDisabledIn${buildType}'
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"],
*
* // override which node gets called and with what additional arguments
* nodeExecutableAndArgs: ["node"],
*
* // supply additional arguments to the packager
* extraPackagerArgs: []
* ]
*/
project.ext.react = [
entryFile: "index.js"
]
apply from: "../../node_modules/react-native/react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = false
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.push"
minSdkVersion 16
targetSdkVersion 23
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile project(':react-native-fcm')
compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
from configurations.compile
into 'libs'
}
apply plugin: 'com.google.gms.google-services'
`
```
Here is my manifest file
```
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.push"
android:versionCode="1"
android:versionName="1.0">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>
<uses-sdk
android:minSdkVersion="16"
android:targetSdkVersion="22" />
<application
android:name=".MainApplication"
android:allowBackup="true"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:theme="@style/AppTheme">
<meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@mipmap/ic_notif"/>
<service android:name="com.evollu.react.fcm.MessagingService" android:enabled="true" android:exported="true">
<intent-filter>
<action android:name="com.google.firebase.MESSAGING_EVENT"/>
</intent-filter>
</service>
<service android:name="com.evollu.react.fcm.InstanceIdService" android:exported="false">
<intent-filter>
<action android:name="com.google.firebase.INSTANCE_ID_EVENT"/>
</intent-filter>
</service>
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:windowSoftInputMode="adjustResize"
android:launchMode="singleTop">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>
```
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Reactions: 10
- Comments: 23 (1 by maintainers)
In my case, I have solved it doing as below:
Previously it was like:
@datadreamer1
android:resource="@mipmap/ic_notif"is inandroid/app/src/res/mipmap-*, for each path, you need to create a image called ic_notif.This resolved the error
try this .it helped me app/build.gradle
android { compileSdkVersion 25 buildToolsVersion “25.0.0”
@djpo that helped me. For anyone having this issue go to all of four android/app/src/main/res/mipmap-(hdpi/mdpi/xhdpi/xxhdpi) , make a copy of ic_launcher and rename it to ic_notif.
Or you can get these png files from the example project:
EDITED the link: https://github.com/evollu/react-native-fcm/tree/master/Examples/simple-fcm-client/android/app/src/main/res
I applied @nicholasess’s solution above, though the path was
android/app/src/main/res/mipmap-*(his path didn’t include main).@wmonecke I simply copied the existing ic_launcher.png (in each mipmap-* dir), with the name ic_notif.png, so that there are two identical image files (with different filenames) in each mipmap dir. I have yet to get the notification feature to work, but this particular build error is gone for me.
Updating compileSdkVersion from 27 to 28 fixed it for me
I fixed this by replacing target=android-27 to target=android-28 In my project.properties file
Try installing android p sdk and change compileSdkVersion value to 28