dxvk: The Crew gets stuck at loading with DXVK
Game stucks at the end of loading - just before showing the map, I guess: this is the static image I get, though I can hear the environment sounds.
I have not managed to collect an apitrace (I’ve got the latest mingw-compiled version from their website and launched it as in the issue submitting guidelines) of the game running with wined3d; every time, even with --output
parameters defined no file would be produced, so only DXVK logs are included.
The game runs fine (well, there are some issues, but wine-d3d ones likelly) without DXVK.
Software information
The Crew (latest version from UPlay, launched using wine TheCrew.exe
with UPlay running)
I have copied 32-bit DXVK libs to uplay.exe-containing directory and 64-bit libs to TheCrew.exe-containing directory.
Graphics are like this: everything at Medium, but:
- Textures: High
- Anti-Aliasing: Off
- Ambient Occlusion: Off
- Temporal AA: Off
System information
- GPU: AMD Radeon R7 370 2GB (MSI Armor 2X)
- Driver: AMDGPU @ linux-lqx 4.15.11; Mesa 17.3.7 (RADV) + LLVM 6.0.0
- Wine version: 3.4-staging (Arch’s wine-staging-nine built from source)
- DXVK version: master (https://github.com/doitsujin/dxvk/commit/25669099173e1d82484a1538fb559a4b4577c74d)
Apitrace file(s)
- Not available
Log files
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 35 (7 by maintainers)
@mradermaxlol : If you have the commit, you can create a patch by
git format-patch -1 SHA
and revert it bypatch -R -p1 < Your_Patch
0001-AMDGPU-SiFixSGPRCopies-should-not-modify-non-diverge.patch.zipWhen you try LLVM-svn, please try reverting this commit: https://reviews.llvm.org/D40556