dxvk: The Crew gets stuck at loading with DXVK

Game stucks at the end of loading - just before showing the map, I guess: this is the static image I get, though I can hear the environment sounds. screenshot_20180322_221133

I have not managed to collect an apitrace (I’ve got the latest mingw-compiled version from their website and launched it as in the issue submitting guidelines) of the game running with wined3d; every time, even with --output parameters defined no file would be produced, so only DXVK logs are included. The game runs fine (well, there are some issues, but wine-d3d ones likelly) without DXVK.

Software information

The Crew (latest version from UPlay, launched using wine TheCrew.exe with UPlay running) I have copied 32-bit DXVK libs to uplay.exe-containing directory and 64-bit libs to TheCrew.exe-containing directory. Graphics are like this: everything at Medium, but:

  • Textures: High
  • Anti-Aliasing: Off
  • Ambient Occlusion: Off
  • Temporal AA: Off

System information

Apitrace file(s)

  • Not available

Log files

TheCrew_d3d11.log TheCrew_dxgi.log

About this issue

  • Original URL
  • State: closed
  • Created 6 years ago
  • Comments: 35 (7 by maintainers)

Most upvoted comments

@mradermaxlol : If you have the commit, you can create a patch by git format-patch -1 SHA and revert it by patch -R -p1 < Your_Patch 0001-AMDGPU-SiFixSGPRCopies-should-not-modify-non-diverge.patch.zip

When you try LLVM-svn, please try reverting this commit: https://reviews.llvm.org/D40556