dxvk: GTA V Online - perfromance problem on high settings
Software information
Grand Theft Auto V Online When i play on high settings with some time FPS gets degrade to unplayable level (4-5 FPS), i do not get that type problem on normal settings (normal = lowest in GTA). Din’t find any trigger can happend randomly.
I recorded two videos with this issue: (sorry for crappy quality) https://youtu.be/RVjgysP5AgA?t=39s (logs are from this) in this scenerio i get low fps only afer car exit https://youtu.be/R0F3gHl3hbQ?t=36m47s in this fps get low after leaving the lobby (30m)
System information
- GPU: Nvidia GTX 1070
- Driver: 396.24.02
- Wine version: Staging 3.9
- DXVK version: 0.53
Log files
- d3d11.log:
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Probing D3D_FEATURE_LEVEL_11_0
info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0
warn: D3D11Device: No matching border color found for (1,0,0,0)
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
warn: D3D11RasterizerState: Depth clamp not properly supported
err: D3D11DeviceContext::SetPredication: Stub
- dxgi.log:
info: Enabled instance extensions:
info: VK_KHR_win32_surface
info: VK_KHR_surface
info: GeForce GTX 1070:
info: Driver: 396.24.2
info: Vulkan: 1.1.73
info: Memory Heap[0]:
info: Size: 8192 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11979 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
info: Enabled instance extensions:
info: VK_KHR_win32_surface
info: VK_KHR_surface
info: GeForce GTX 1070:
info: Driver: 396.24.2
info: Vulkan: 1.1.73
info: Memory Heap[0]:
info: Size: 8192 MiB
info: Flags: 0x1
info: Memory Type[7]: Property Flags = 0x1
info: Memory Type[8]: Property Flags = 0x1
info: Memory Heap[1]:
info: Size: 11979 MiB
info: Flags: 0x0
info: Memory Type[0]: Property Flags = 0x0
info: Memory Type[1]: Property Flags = 0x0
info: Memory Type[2]: Property Flags = 0x0
info: Memory Type[3]: Property Flags = 0x0
info: Memory Type[4]: Property Flags = 0x0
info: Memory Type[5]: Property Flags = 0x0
info: Memory Type[6]: Property Flags = 0x0
info: Memory Type[9]: Property Flags = 0x6
info: Memory Type[10]: Property Flags = 0xe
warn: Vulkan extension VK_EXT_vertex_attribute_divisor not supported
warn: Vulkan extension VK_KHR_maintenance2 not supported
info: Enabled device extensions:
info: VK_KHR_swapchain
info: VK_KHR_shader_draw_parameters
info: VK_KHR_descriptor_update_template
info: VK_KHR_maintenance1
info: VK_KHR_sampler_mirror_clamp_to_edge
warn: Vulkan extension VK_EXT_vertex_attribute_divisor not supported
warn: Vulkan extension VK_KHR_maintenance2 not supported
info: Enabled device extensions:
info: VK_KHR_swapchain
info: VK_KHR_shader_draw_parameters
info: VK_KHR_descriptor_update_template
info: VK_KHR_maintenance1
info: VK_KHR_sampler_mirror_clamp_to_edge
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_FIFO_KHR
Buffer size: 2560x1440
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 2560x1440
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 2554x1414
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 2560x1440
warn: DXGI: MakeWindowAssociation: Ignoring flags
info: DxgiVkPresenter: Recreating swap chain:
Format: VK_FORMAT_B8G8R8A8_UNORM
Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR
Buffer size: 2554x1414
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 17 (13 by maintainers)
Please test whether it works with latest
master
, which contains a workaround for games not setting up the depth bias correctly, leading to thousands and thousands of pipelines being compiled for no real reason.