dxvk: DXVK in the game mass effect andromeda renders correctly on RX480 but BAD on VEGA
Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master
as well.
Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run wine apitrace.exe trace -a dxgi YOURGAME.exe
. DO NOT use DXVK together with apitrace!
Software information
mass effect andromeda low settings
System information
- GPU: AMD VEGA
- Driver:Mesa GIT 14.06.18
- Wine version: 3.-10 Staging
- DXVK version: GIT 14.06.18
Apitrace file(s)
- Put a link here
Log files
- d3d11.log:
- dxgi.log:
STARTJOE.ExE_d3d11.log
winelog.txt I noticed that the pipeline generates some shaders wich are without filename vs: instead of vs.: xxxxxxx in the wine log all shaders are validated though
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Comments: 18 (6 by maintainers)
I have the same problem on my Vega 64. Mesa 18.3.0-rc3
I made an apitrace in Windows but I’m not sure if it works since I dont know how to replay it. When I try to replay it in Linux I get error: failed to execute: d3dretrace.exe
Please let me know if the trace does not work and how I could provide a working trace.
https://www.dropbox.com/s/jf8m9banx2nufxo/MassEffectAndromeda.7z?dl=0