dxvk: DXVK in the game mass effect andromeda renders correctly on RX480 but BAD on VEGA

Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master as well.

Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!

Software information

mass effect andromeda low settings

System information

  • GPU: AMD VEGA
  • Driver:Mesa GIT 14.06.18
  • Wine version: 3.-10 Staging
  • DXVK version: GIT 14.06.18

Apitrace file(s)

  • Put a link here

Log files

winelog.txt I noticed that the pipeline generates some shaders wich are without filename vs: instead of vs.: xxxxxxx in the wine log all shaders are validated though

About this issue

  • Original URL
  • State: closed
  • Created 6 years ago
  • Comments: 18 (6 by maintainers)

Most upvoted comments

I have the same problem on my Vega 64. Mesa 18.3.0-rc3

I made an apitrace in Windows but I’m not sure if it works since I dont know how to replay it. When I try to replay it in Linux I get error: failed to execute: d3dretrace.exe

Please let me know if the trace does not work and how I could provide a working trace.

https://www.dropbox.com/s/jf8m9banx2nufxo/MassEffectAndromeda.7z?dl=0