cordova-plugin-iosrtc: 7.0.0-RC4 Does not restore audio device, always speaker
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Versions affected
- Cordova version (e.g 7.1.0): 9.0.0
- Plugin version (e.g 6.0.12): 8.0.0RC1
- iOS version (e.g 10.2): 13.6
- Xcode version (e.g 11.1 - 11A1027): 11.6
- WebRTC-adapter version (e.g. 7.4.0):
- WebRTC Framework version (e.g. JSSip 3.1.2): JSSip 3.5
Description
iOS audio device always left on speaker after session
Steps to reproduce
Expected results
Actual results
About this issue
- Original URL
- State: closed
- Created 4 years ago
- Comments: 16 (9 by maintainers)
I tested 7.0.0-RC4 and the same result. I then added cordova-plugin-nativeaudio just to see if I could hack around the issue.
What happens is on initial app startup, the volume is low (ambient) and then at the end of the first ios-rtc call the volume is unpredictable based on what happened before the first ios-rtc call.
For example, if I play a nativeaudio loop, it plays at non-ambient (normal) sound levels. Then, after the first call, all audio (including the loop) are back to ambient (low volume).
If I create an AudioContext and say generate some sounds, on app launch it’s ambient. After the first ios-rtc call, it’s now normal.
On 6.0.13 I can overcome this by simply playing a silent mp3 file on app launch, seems to work. But 6.0.13 has the ontrack() bug, so I have to use the later versions.
Is it possible to just disable all audio control in ios-rtc, at least as an option, so we can simply set the state elsewhere and not let ios-rtc manipulate that state?
Anyway, hope this helps 😃