ARKStatsExtractor: Found unknown Version 11

Hi, getting this error as of today 27th July 2023), not played or imported since the patch the other day. I download the latest save from (i.e. ‘TheVolcano_27.07.2023_18.20.06.ark.gz’), extract the archive and then rename the file to ‘TheVolcano.ark’, and then do File > Importing from savegame.

Save file import error - ARK Smart Breeding v0.55.0.0

An error occurred while importing the file D:\Nitrado ARK Server Backups\TheVolcano.ark.

Found unknown Version 11

System.NotSupportedException in SavegameToolkit

Method throwing the error: SavegameToolkit.ArkSavegame.readBinaryHeader

StackTrace:
   at SavegameToolkit.ArkSavegame.readBinaryHeader(ArkArchive archive)
   at SavegameToolkit.ArkSavegame.ReadBinary(ArkArchive archive, ReadingOptions options)
   at ARKBreedingStats.ImportSavegame.ReadSavegameFile(String fileName)
   at System.Threading.Tasks.Task`1.InnerInvoke()
   at System.Threading.Tasks.Task.Execute()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at ARKBreedingStats.ImportSavegame.<ImportCollectionFromSavegame>d__2.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at ARKBreedingStats.Form1.<RunSavegameImport>d__671.MoveNext()

About this issue

  • Original URL
  • State: closed
  • Created a year ago
  • Comments: 20 (4 by maintainers)

Most upvoted comments

Thank you for your work on his, its appreciated.

@tylercasson Thanks man - your pointer for the Cryopod.CustomItemDatas containing an offset for the creature data was a big piece I hadn’t worked out yet.

Hacking away and attempting to identify what I can but still a way to go before I reach the “DinoTamedInventoryComponent_” object. Once we get there though it should just load in as a standard GameObject and that will contain the appropriate creature data for us to query as normal.

I’m trying to see if I can get this “pointer” integrated into the normal read process where it used to be able to just read CustomItemDatas, but at this point, I’m just throwing things at a wall until something sticks lol

alex4401 analyzed the new format and found out the new version is probably used by Nitrado servers to increase performance for large save files and mods are unlikely to be able to alter the save format. Some parts of the new format are not yet understood. Due to vacations a release with an updated save file importer will be released probably in around 3 weeks.