unity-branch-deep-linking-attribution: IOS App Crashes on launch when opened first by a Branch link
In the latest Unity Branch commit V0.3.24 “the one that fixed IOS @/# import bug”
When an App is being first opened by a Branch link in IOS, it crashes. When an App is being sent to foreground after being suspended, it functions correctly.
“OurApp” is the name of our game app //////////////////////////////////////////////////////////////////////////////////// //////////////////////////////////Error log////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
Thread 0 (crashed)
0 libsystem_kernel.dylib >>>>> __pthread_kill
1 libsystem_c.dylib >>>>> abort
2 OurApp >>>>> -[UnityPLCrashReporter generateLiveReportWithThread:]
3 OurApp >>>>> UncaughtExceptionHandler(NSException*)
4 CoreFoundation >>>>> __handleUncaughtException
5 libobjc.A.dylib >>>>> _objc_terminate()
6 libc++abi.dylib >>>>> std::__terminate(void (*)())
7 libc++abi.dylib >>>>> __cxxabiv1::exception_cleanup_func(_Unwind_Reason_Code, _Unwind_Exception*)
8 libobjc.A.dylib >>>>> _objc_exception_destructor(void*)
9 CoreFoundation >>>>> -[NSException initWithCoder:]
10 OurApp >>>>> +[Branch setBranchKey:]
11 OurApp >>>>> +[Branch getInstance:]
12 OurApp >>>>> -[BranchUnityWrapper continueUserActivity:]
13 OurApp >>>>> -[BranchAppController application:continueUserActivity:restorationHandler:]
14 UIKit >>>>> -[UIApplication activityContinuationManager:continueUserActivity:]
15 UIKit >>>>> -[UIActivityContinuationManager _continueUserActivity:]
16 UIKit >>>>> __72-[UIActivityContinuationManager handleActivityContinuation:isSuspended:]_block_invoke_3
17 UIKit >>>>> -[_UIApplicationModalProgressController _callAndClearDismissalHandlerWasDismissedByUser:]
18 UIKit >>>>> -[_UIApplicationModalProgressController hideAfterMinimumUptimeWithDismissalHandler:]
19 UIKit >>>>> -[UIApplication activityContinuationManager:hideProgressUIWithCompletion:]
20 UIKit >>>>> -[UIActivityContinuationManager _endCurrentActivityContinuationWithCompletion:]
21 UIKit >>>>> __72-[UIActivityContinuationManager handleActivityContinuation:isSuspended:]_block_invoke_2
22 libdispatch.dylib >>>>> _dispatch_call_block_and_release
23 libdispatch.dylib >>>>> _dispatch_client_callout
24 libdispatch.dylib >>>>> _dispatch_main_queue_callback_4CF$VARIANT$mp
25 CoreFoundation >>>>> __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__
26 CoreFoundation >>>>> __CFRunLoopRun
27 CoreFoundation >>>>> CFRunLoopRunSpecific
28 GraphicsServices >>>>> GSEventRunModal
29 UIKit >>>>> UIApplicationMain
30 OurApp >>>>> main
31 libdyld.dylib >>>>> start
//////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////End of log////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////
The issue holds with Unity Branch Demo.
About this issue
- Original URL
- State: closed
- Created 7 years ago
- Comments: 40 (17 by maintainers)
@mahdiRemal
All will work nice. Note: or you can add value into _branchKey manually