frigate-hass-integration: live streaming from the integration plays rtmp? at 2x speed and can't change
So when you click on the integrations and “devices” click the device it has a list of all of the sensor things and you add the card it gives you this:
the bottom is the “person” object (all I am detecting currently)
the top video there, when you click it (see image below) seems to open up the RTMP stream and however you have that setup seems to be sent through there…
When you click it, it opens this video: https://user-images.githubusercontent.com/50514477/153647182-86ea6808-7bba-43ec-9b27-f8f66922e347.mp4
It does this on every browser, it plays at 2x speed and sometimes you can change it but not usually. I don’t see any mention of it not sure if I did something wrong or nobody uses this? It’s been like this for last few versions. (could have always been like this, I’ve only been using it a few months)
currently on most updated beta
---- unrelated ----
Also I want to look at lowering the FPS of the RTMP, via ffmpeg it should be easy not sure where to put the config https://docs.frigate.video/configuration/rtmp/ on this page it says “click here” but that goes to 404 ERROR
On the main config page: https://docs.frigate.video/configuration/index it says this though:
# Optional: output args for rtmp streams (default: shown below)
rtmp: -c copy -f flv
is that the entire rtmp stream? so I can do the regular video filter for fps in there and the audio etc? Also is there a way to do this “2 part” remuxing? https://stackoverflow.com/questions/45462731/using-ffmpeg-to-change-framerate because this requires writing a dummy file and then pulling out frames. Should I make a new issue for this for a feature request? I feel RTMP stream should be able to pull out frames if we want, because of bandwidth issues. Like the “detect” you can set FPS, can RTMP have that too?
thanks
About this issue
- Original URL
- State: closed
- Created 2 years ago
- Comments: 16 (2 by maintainers)
I also have not seen this. I’ve seen JSMPEG streams go into “fast forward”/catch-up when you play after a pause, but that is something different.
Is this on a single camera or multiple cameras?