This seems like a deficiency of Godot and possibly Scons. Godot changing LIBSUFFIX seems pretty heavy handed and basically precludes modules from using Windows SDK libs.
That said, I’ve got an idea for a workaround involving Scons AddPreAction. This is run after compilation but before linking. Should be able to parse the auto-generated _LIBFLAGS and edit Windows SDK lib names.
Passed. 🎉
Hype! The game template passed. Pending game editor.
Testing now. Wait an hour 😢
This seems like a deficiency of Godot and possibly Scons. Godot changing
LIBSUFFIX
seems pretty heavy handed and basically precludes modules from using Windows SDK libs.That said, I’ve got an idea for a workaround involving Scons
AddPreAction
. This is run after compilation but before linking. Should be able to parse the auto-generated_LIBFLAGS
and edit Windows SDK lib names.