alacritty: Couldn't find any pixel format that matches the criterias
Using Arch Linux with X11 which is fully up too date, an error occurs when trying to open alacritty.
Alacritty encountered an unrecoverable error:
Error creating GL context; Couldn't find any pixel format that matches the criterias.
I’m using a NVIDIA Geforce 760 GTX video card with the latest propietary video drivers (396.18).
About this issue
- Original URL
- State: closed
- Created 6 years ago
- Reactions: 2
- Comments: 31 (13 by maintainers)
Commits related to this issue
- Disable live-config-reload for opacity It is now not possible anymore to update the background opacity of alacritty while it is running. This is not just the removal of a feature though, there have ... — committed to chrisduerr/alacritty by chrisduerr 6 years ago
- Disable live-config-reload for opacity It is now not possible anymore to update the background opacity of alacritty while it is running. This is not just the removal of a feature though, there have ... — committed to chrisduerr/alacritty by chrisduerr 6 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, con... — committed to kchibisov/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, ... — committed to alacritty/alacritty by kchibisov 2 years ago
- Update glutin to 0.30.0 The glutin 0.30.0 update decouples glutin from winit which provides us with basis for a multithreaded renderer. This also improves robustness of our configuration picking, ... — committed to chrisduerr/alacritty by kchibisov 2 years ago
that branch gives me this error:
which means maybe this fixes this issue and I am hitting the next one 🙂 looks like https://github.com/jwilm/alacritty/issues/128
Just to verify, it was indeed the latest master, cloned fresh. I will be going though all this again a bit later, having just re-installed my nvidia driver. I’ll be starting with a fresh master again, I’ll leave the source code alone and see what happens. If it fails, I’ll edit the srgb bit and try again, but I’ll leave the transparency alone. And yes, the lack of decorations was my fault 😃